
'See Inside Frostbite 2.0 And What It Means For Army Of Two'. 'Medal of Honor Warfighter powered by Frostbite 2.0'. 'Frostbite engine games to require 64-bit PCs, says DICE'. 'Need for Speed: The Run – game preview'. 'Medal of Honor using Unreal 3 AND Frostbite engine'. ^ Yin-Poole, Wesley (26 January 2010).^ a b c Davis, Justin (19 October 2016).Zombies: Battle for Neighborvilleįrostbite Engine Games 2019 References Sources within BioWare claimed that Frostbite's complexity contributed to difficulties surrounding the game's development. Frostbite 3 Īnthem is the most recent EA title to make use of Frostbite 3. On 26 March 2013, Army of Two: The Devil's Cartel became the first third-person shooter and last video game to employ Frostbite 2. On 23 October, Medal of Honor: Warfighter became the first game of its series to feature Frostbite in both single and multiplayer. On, DICE rendering architect Johan Andersson said that future personal computer video games running on Frostbite would have to be played on 64-bit operating systems.

It took a year for EA Black Box, the developer of Need for Speed: The Run, to re-purpose the game engine for driving instead of shooting. For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in Need for Speed: The Run, which was released on 15 November. Further changes to the engine included the addition of suppressive fire and disabling vehicles before destroying them. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player. On 25 October 2011, Frostbite 2 made its debut in Battlefield 3.
